The sixth artwork for the Art for Artemis project is from Ana María Poveda Pérez from Spain, studying at the at the Complutense University of Madrid. The original unedited answers to our questions in are posted below this translated interview in Spanish:
What school are you studying at and what degree?
I am studying for a master’s degree in Research in Art and Creation at the Complutense University of Madrid.
Tell us about the technique used to make your Art for Artemis piece
This project was generated by making many sketches of different sculptures, researching materials and real spaces. After the research, I decided to transfer all these ideas to a virtual medium using 3dmax.
At first, I thought that this project should be a physically habitable space. After starting to sculpt the model in 3D max, I understood that my project would make more sense in a virtual space. A visual construction through virtual media managed to generate opposite realities and representations that came together and sought, from the artificial, to propose a narrative in which the fragility of a non-physical, yet idyllic space was questioned and poetised.
After several sketches, the virtual scenography was assembled in SketchUp and 3Dmax. The idea is to continue this space and keep it inhabited with avatars. Avatars will generate different actions in the environment, in infinite ways (it is a space without physical laws or rules).
As a spectator, how would you inhabit these sculptures and this virtual space?
What inspired you to make the artwork and who are your inspirations in general?
I draw inspiration from film, literature, music and our constant interactions with spaces and materials.
The allegory of the cave, or Plato’s Cave: living through the screen, the screen lives for us, shadows can be explained as virtual content. “We cannot somehow free ourselves from the bonds of our human condition: we cannot free ourselves from the phenomenal state in the same way that prisoners could not free themselves from their chains. However, if we were to miraculously escape our slavery, we would find a world that we couldn’t understand: the sun is incomprehensible to someone who has never seen it”
Conceptually, this proposal revolves around a theme of fragility. Playing with two opposite elements: the sky and marble.
How does the sky become a liveable space? How would you skate on marble? To answer these questions, we have to follow three steps: First, we had to create an artificial container, by taking the surfaces of the world that are attached to memory, perhaps residues of the natural through artifice. We have an image that was mediated, that was a problem and also an inspiration.
And it remains to ask where life is?
We have to create a path that will lead us to nowhere, because it will be what it is not so that it becomes so. From this conceptual premise, I generate these virtual spaces using 3dMax (a visual construction through virtual media, renders and 3D modelling) and real media (realisation of paintings and textures) that seek, from the artificial, to propose a narrative in which the hierarchy of opposites and their fragility are questioned and poeticised using the image of the sky and marble.
Do you have any thoughts to share about the Moon and human spaceflight?
From Earth, how do we inhabit the Moon without being on it?
We must pause the moment so we can capture every single transformation of some things that are in constant movement: the sky and skating. Somehow, we need to turn these scenarios into static places that will unfold in our memory. In consequence, we must take photos of the sky; we must take photos of a skater just when he jumps. We will stop everything that had movement in our memory. It will be a gallery of infinite images and each one different from the previous one. Have you ever read “Las babas del diablo” of Julio Cortázar? Actually, the supreme manual is what explains static places displayed in memory. Would you remember yesterday at 11 AM in the morning how the sky was? Would you remember the exact moment of the skater jump at that time? What was going on in your head at those moments? To dissect what is static we could analyse that everything started with a point. Maybe a point that contained infinitely other points. There was no order. Only infinities that went on. Fluctuations were due to instabilities. Nothing was the same, and what was nothing will be different. Nothing will be forever, and maybe what is nothing will end.
Finally, we have to create a path that will lead us to nowhere (yeah, ironically). For this we must sing, how do we get anywhere? SINGING, being in the now and thinking that we do not want to get anywhere. So, we will put a loop of the song of the Talking heads – Road to nowhere and we will be very attentive to the keys that this leaves us. Imagine creating a space using each word of this song. Be aware of your breathing and its rhythm when listening to each part of the song. Lie down look at the sky, where does it take you? Skate in your thoughts and among those passing clouds. And then the moon.
We’re on a road to nowhere
Come on inside
Taking that ride to nowhere
We’ll take that ride
I’m feeling okay this morning
And you know
We’re on the road to paradise
Here we go, here we go
We’re on a ride to nowhere
(Talking heads – Road to nowhere)
Anything else you would like to add…
Many thanks for this opportunity to all the people responsible for creating these artistic/scientific synergies.
website: http://www.anamariapovedaperez.com
Instagram: https://www.instagram.com/anam_poveda/
Ana María Poveda Pérez UCM
1.What school are you studying at and what degree?
Estoy en el Máster de Investigación en Arte y Creación de la Universidad Complutense de Madrid. 2.Tell us about the technique used to make your Art for Artemis piece
Este proyecto se generó realizando muchos bocetos de las diferentes esculturas, realizando una investigación de materiales y espacios reales, después decido pasar todas estas ideas a un medio virtual usando 3dmax.
Al principio pensaba que este proyecto debía ser un espacio físicamente habitable. Luego de empezar a esculpir un modelo en 3D max, comprendí que desde este medio mi proyecto cobraba más sentido. Una construcción visual a través de medios virtuales lograba generar realidades y representaciones opuestas que se unían y buscaban, desde lo artificial, proponer una narrativa en donde se cuestionaba y poetizaba la fragilidad de un espacio idílico físicamente inexistente.
Después de varios bocetos, la escenografía virtual quedo totalmente montada en sketch up y 3Dmax. La idea es continuar este espacio y mantenerlo siempre habitado por medio de avatares. Estos generaran diferentes acciones, principalmente de patinaje con el entorno. De esta forma las posibilidades de acción son completamente infinitas (es un espacio sin leyes físicas ni normas).
¿Cómo espectador de qué forma habitaría en estas esculturas y este espacio virtual?
- What inspired you to make the artwork and who are your inspirations in general?
Me inspiro en el cine, la literatura, la música y nuestras constantes interacciones con los espacios y materiales.
The allegory of the cave, or Plato’s Cave: living through the screen, the screen lives for us, shadows can be explained as virtual content. “We cannot somehow free ourselves from the bonds of our human condition: we cannot free ourselves from the phenomenal state in the same way that prisoners could not free themselves from their chains. However, if we were to miraculously escape our slavery, we would find a world that we couldn’t understand: the sun is incomprehensible to
someone who has never seen it”
Conceptually, my proposal revolves around a theme of fragility. Playing with two opposite elements: the sky and the marble:
How does the sky become a living space? How would you skate on marble?
For answering these questions, we have to follow three main steps:
First, we have to create an artificial container. For doing that, we must take the surfaces of the world that are attached to memory, perhaps residues of the natural through artifice. We have an image that was mediated, that was a problem, which is an inspiration.
And it remains to ask where life is?
we have to create a path that will lead us to nowhere, because it will be what it is not so that it becomes so. From this conceptual premise, I generate these virtual spaces using 3dMax (A visual construction through virtual media (Renders and 3D modeling) and real media (Realization of paintings and textures)) that seek, from the artificial, to propose a narrative in which the hierarchy of Opposites and their fragility are questioned and poeticized using the image of the sky and marble.
- Do you have any thoughts to share about the Moon and human spaceflight? Desde la tierra ¿Cómo habitamos la luna sin estar en ella?
We have to pause the moment so we can capture every single transformation of some things that are in the constant move: the sky and skating. Somehow, we need to turn these scenarios into static places that will unfold in memory. In consequence, we must take photos of the sky; we must take photos of a skater just when he jumps. We will stop everything that had movement in our memory. It will be a gallery of infinite images and each one different from the previous one. Have you ever read “Las babas del diablo” of Julio Cortázar? Actually, the supreme manual is what explains static places displayed in memory. Would you remember yesterday at 11 a.m in the morning how the sky was? Would you remember the exact moment of the skater jump at that time? What was going on in your head at those moments? To dissect what is static we could analyze that everything started with a point. Maybe a point that contained infinitely other points. There was no order. Only infinities that went on. Fluctuations were due to instabilities. Nothing was the same, and what was nothing will be different. Nothing will be forever, and maybe what is nothing will end.
Finally, we have to create a path that will lead us to nowhere (yeah, ironically). For this we must sing, how do we get anywhere? SINGING, being in the now and thinking that we do not want to get anywhere. So, we will put a loop of the song of the Talking heads- Road to nowhere and we will be very attentive to the keys that this leaves us. Imagine creating a space using each word of this song. Be aware of your breathing and its rhythm when listening to each part of the song. Lie down look at the sky, where does it take you? Skate in your thoughts and among those passing clouds. And then the moon.
Estamos en un camino a ninguna parte We’re on a road to nowhere
Vamos adentro Come on inside
Tomando ese viaje a ninguna parte Taking that ride to nowhere
Tomaremos ese paseo We’ll take that ride
Me siento bien esta mañana I’m feeling okay this morning
Y sabes
And you know
Estamos en el camino al paraiso We’re on the road to paradise
Aquí vamos, aquí vamos Here we go, here we go
Estamos en un viaje a ninguna parte
We’re on a ride to nowhere (Talking heads-Road to nowhere)
- Anything else you would like to add…
Muchas gracias por esta oportunidad a todas las personas responsables de crear estas sinergias artísticas/científicas.
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